snd char 90%, poly: 1784
Sunday, August 30, 2009
Saturday, August 29, 2009
Poly-texture-budget-count
So here's a preliminary list of stuff and budgets. Nominate what you want to do, and make sure you post your name when you post so we all know who's doing what. There should be 3 people doing 2 complex things, and 2 people doing 3 simpler things.
I think the sea, sky and houses are pretty simple, so I will do those plus the dock.
Sea & Sky - 50 poly, 2 x 512px texture - Thomas
Island - 1000 2 x 512px texture - Chiu
Main trees - 1500 poly, 2 x 512px texture - Ka Kuen
Houses - 2000 poly, 512px texture - Thomas
Small plants, rocks and trees - 200 poly, 512px texture - Ka Kuen
Boat - 150 poly, half 512 px texture - Emma
Character #1 - 2000 poly, 512 texture - Moski
Character #2 - 2000 poly, 512px texture - Moski (its from same model, but different texture)
Monster - 2000 poly, 512px texture - Moski
Weapons - 100 poly, half 512px texture - Chiu
Port - 600 poly, 512px texture - Thomas
Trap - 400 poly, 512px texture - Emma ?
Any ideas for scale? If we assume the character is 50 units high, how big should everything else be?
We don't have to worry about the scale at the moment, we will just drop everything into one file, and use the scale tool to adjust it. And we shall do this once we finish the modeling and before we start to put any texture.
I think the sea, sky and houses are pretty simple, so I will do those plus the dock.
Sea & Sky - 50 poly, 2 x 512px texture - Thomas
Island - 1000 2 x 512px texture - Chiu
Main trees - 1500 poly, 2 x 512px texture - Ka Kuen
Houses - 2000 poly, 512px texture - Thomas
Small plants, rocks and trees - 200 poly, 512px texture - Ka Kuen
Boat - 150 poly, half 512 px texture - Emma
Character #1 - 2000 poly, 512 texture - Moski
Character #2 - 2000 poly, 512px texture - Moski (its from same model, but different texture)
Monster - 2000 poly, 512px texture - Moski
Weapons - 100 poly, half 512px texture - Chiu
Port - 600 poly, 512px texture - Thomas
Trap - 400 poly, 512px texture - Emma ?
Any ideas for scale? If we assume the character is 50 units high, how big should everything else be?
We don't have to worry about the scale at the moment, we will just drop everything into one file, and use the scale tool to adjust it. And we shall do this once we finish the modeling and before we start to put any texture.
Monday, August 24, 2009
Sunday, August 23, 2009
So here we go
So this is the blog where we share ideas and post stuff when we can't be in the same place at the same time. I'll email around the password so everyone can get in and post whatever they like.
First thing we need to decide is who wants to do what. Everything needs to first be designed, then needs to be modelled.
So between 5 of us there's 8 major things that need doing. We need to start to design and model all the above.
We also have 1200 polygons & 14 512x512 texture maps.
Please post a reply which ones you think you would prefer to do.
First thing we need to decide is who wants to do what. Everything needs to first be designed, then needs to be modelled.
- Island (including ocean & sky)
- Trees
- Houses
- Small plants & rocks
- Boat or Glider
- Character
- Monster
- Weapons
So between 5 of us there's 8 major things that need doing. We need to start to design and model all the above.
We also have 1200 polygons & 14 512x512 texture maps.
Please post a reply which ones you think you would prefer to do.
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